Mouse Sensitivity Converter – Same Aim, Different Settings
Search and convert your mouse sensitivity between CS2, Valorant, Overwatch 2, Apex Legends, Fortnite, Call of Duty and more. This sens converter keeps your cm/360 identical so your aim feels the same everywhere. Every yaw value is cross-checked. Free, instant, no sign-up.
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Sensitivity Converter and Calculator
Search for your current title, enter your sensitivity and mouse DPI, then pick where you want to convert to. Results update as you type.
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Rounding check at common DPI values
Some settings menus round to 3 decimals. This table shows how close each DPI lets you get to your exact cm/360, so you can pick a DPI that lands on a clean number.
| DPI | Exact sensitivity | Rounded (3 decimals) | Difference |
|---|
Your sensitivity in every listed title
Uses the DPI from the Convert to box. The highlighted row is the title you selected.
| Title | Sensitivity | eDPI |
|---|
Your target
Your mouse
Enter the cm/360 you want and get the matching sensitivity for every title.
Sensitivity needed for your cm/360
| Title | Sensitivity | eDPI |
|---|
Use this for any title that is not in the list. Set a known sensitivity, move your mouse a measured distance and note how far the view turned. For a full 360° turn, mark a wall or use a landmark, then measure the mouse travel with a ruler.
Your measurement
The turn you measured
Saved games stay in your browser only.
My games
Tip: keep the same DPI in both and convert only the in-game sensitivity. Turn off mouse acceleration first so the math matches what you feel.
Who Uses This Sensitivity Converter?
Players switching shooters
Move from CS2 to Valorant, Apex or Overwatch 2 without relearning your aim.
New mouse or new DPI
Change your DPI and keep the same turning distance with a corrected sensitivity.
Competitive players
Compare cm/360 and eDPI so your mouse settings stay consistent everywhere.
What Is a Mouse Sensitivity Converter?
A mouse sensitivity converter, also called a sens converter or sensitivity calculator, translates your in-game sensitivity from one title to another so the same mouse movement turns your view by the same amount. Every title scales sensitivity differently, so a setting of 1.5 in one can feel completely different in another. The converter fixes that by matching your cm/360, the distance your mouse travels for a full 360 degree turn.
Because the physical distance stays the same, your muscle memory and aim carry over when you switch titles, change your DPI or buy a new mouse. Use the converter above for an instant answer, then read on for the charts, the math and a setup checklist.
How to Convert Mouse Sensitivity Between Games
- Click the Convert from box and type to search your current title, then enter your in-game sensitivity and mouse DPI.
- Search the title you want to convert to and enter the DPI you will use there. Use the same value if you do not plan to change DPI.
- Read the converted sensitivity and type it into the other title’s settings. Use Copy result, or Copy link to share the exact conversion.
- Test it in a practice range or in the aim trainer and fine-tune by small steps if you need to.
Quick Conversion Multipliers (Same DPI)
If your DPI stays the same, converting is a single multiplication. Multiply your sensitivity by the number in the table. The last column shows the result for a sensitivity of 2.
| Convert | Multiply by | Example |
|---|---|---|
| CS2 to Valorant | × 0.3143 | 2.00 → 0.629 |
| Valorant to CS2 | × 3.1818 | 2.00 → 6.364 |
| CS2 to Overwatch 2 | × 3.3333 | 2.00 → 6.667 |
| Overwatch 2 to CS2 | × 0.3 | 2.00 → 0.600 |
| Valorant to Overwatch 2 | × 10.6061 | 2.00 → 21.21 |
| Overwatch 2 to Valorant | × 0.0943 | 2.00 → 0.189 |
| CS2 to Rainbow Six Siege | × 3.8397 | 2.00 → 7.679 |
| Rainbow Six Siege to CS2 | × 0.2604 | 2.00 → 0.521 |
| CS2 to Fortnite | × 3.9604 | 2.00 → 7.921 |
| Fortnite to CS2 | × 0.2525 | 2.00 → 0.505 |
| Valorant to Fortnite | × 12.6013 | 2.00 → 25.20 |
| Apex Legends to Valorant | × 0.3143 | 2.00 → 0.629 |
| Warzone to Valorant | × 0.0943 | 2.00 → 0.189 |
| CS2 to The Finals | × 22 | 2.00 → 44.00 |
| Overwatch 2 to The Finals | × 6.6 | 2.00 → 13.20 |
| CS2 to Marvel Rivals | × 1.2571 | 2.00 → 2.514 |
| CS2 to Deadlock | × 0.5 | 2.00 → 1.000 |
| Valorant to Deadlock | × 1.5909 | 2.00 → 3.182 |
Apex Legends, CS2, CS:GO, Team Fortress 2 and the other Source-style shooters in the list share the same yaw, so their sensitivity values are identical. Overwatch 2, Warzone and Black Ops 6 also match each other.
Sensitivity Conversion Charts
CS2 to Valorant sensitivity
Common CS2 and Apex Legends values converted to Valorant at the same DPI. The cm/360 column assumes 800 DPI.
| CS2 / Apex sensitivity | Valorant sensitivity | cm/360 at 800 DPI |
|---|---|---|
| 0.5 | 0.157 | 103.9 cm |
| 0.6 | 0.189 | 86.6 cm |
| 0.8 | 0.251 | 64.9 cm |
| 1 | 0.314 | 52.0 cm |
| 1.2 | 0.377 | 43.3 cm |
| 1.5 | 0.471 | 34.6 cm |
| 1.8 | 0.566 | 28.9 cm |
| 2 | 0.629 | 26.0 cm |
| 2.5 | 0.786 | 20.8 cm |
| 3 | 0.943 | 17.3 cm |
Valorant to CS2 sensitivity
Valorant values converted to CS2 and Apex Legends at the same DPI.
| Valorant sensitivity | CS2 / Apex sensitivity | cm/360 at 800 DPI |
|---|---|---|
| 0.2 | 0.636 | 81.6 cm |
| 0.25 | 0.795 | 65.3 cm |
| 0.3 | 0.955 | 54.4 cm |
| 0.35 | 1.114 | 46.7 cm |
| 0.4 | 1.273 | 40.8 cm |
| 0.45 | 1.432 | 36.3 cm |
| 0.5 | 1.591 | 32.7 cm |
| 0.6 | 1.909 | 27.2 cm |
| 0.8 | 2.545 | 20.4 cm |
| 1 | 3.182 | 16.3 cm |
Overwatch 2 to Valorant sensitivity
The same table works for Warzone, Black Ops 6, Modern Warfare III and Destiny 2, because they share the Overwatch 2 yaw.
| Overwatch 2 sensitivity | Valorant sensitivity | cm/360 at 800 DPI |
|---|---|---|
| 3 | 0.283 | 57.7 cm |
| 4 | 0.377 | 43.3 cm |
| 5 | 0.471 | 34.6 cm |
| 6 | 0.566 | 28.9 cm |
| 8 | 0.754 | 21.6 cm |
| 10 | 0.943 | 17.3 cm |
| 12 | 1.131 | 14.4 cm |
| 15 | 1.414 | 11.5 cm |
Fortnite to Valorant sensitivity
Fortnite uses a percentage, so these are X-axis percent values.
| Fortnite sensitivity (%) | Valorant sensitivity | cm/360 at 800 DPI |
|---|---|---|
| 4 | 0.317 | 51.4 cm |
| 5 | 0.397 | 41.2 cm |
| 6 | 0.476 | 34.3 cm |
| 7 | 0.555 | 29.4 cm |
| 8 | 0.635 | 25.7 cm |
| 10 | 0.794 | 20.6 cm |
| 12 | 0.952 | 17.1 cm |
| 15 | 1.190 | 13.7 cm |
How the Sensitivity Converter Works (360° Distance Method)
Every title turns mouse movement into rotation with a yaw value, which is how many degrees your view turns for one mouse count at sensitivity 1. The 360° distance method keeps the distance for a full turn, cm/360, the same in both titles.
Inches per 360° = counts ÷ DPI
cm/360 = inches × 2.54
New sensitivity = sensitivity × (yaw 1 ÷ yaw 2) × (DPI 1 ÷ DPI 2)
Worked example: CS2 at sensitivity 1.5 and 800 DPI gives 360 ÷ (0.022 × 1.5) = 10,909 counts, which is 13.64 inches or 34.6 cm per 360°. In Valorant, 1.5 × (0.022 ÷ 0.07) = 0.471 at the same DPI, which also gives 34.6 cm/360. If you raise the DPI in the second title from 800 to 1600, halve the sensitivity to about 0.236 to keep the same distance.
Other conversion methods, such as monitor distance matching, try to keep the on-screen feel for a chosen distance instead of the full turn. They give different numbers when the field of view differs. This converter uses the 360° distance method, which is the most common way to keep muscle memory consistent.
eDPI, DPI and In-Game Sensitivity Explained
DPI (dots per inch, sometimes called CPI) is how many counts your mouse sends for one inch of movement. In-game sensitivity is the multiplier the title applies on top. eDPI (effective DPI) is DPI multiplied by sensitivity, so 800 DPI at 1.5 is an eDPI of 1200. eDPI is handy for comparing settings inside one title, but different titles use different yaw values, so compare cm/360 when you move between them. A higher DPI does not make your aim faster by itself. It only changes how finely the mouse reports movement, so raise DPI and lower sensitivity together to keep the same cm/360.
What Is a Good cm/360?
| cm/360 | Typical feel | Mouse pad |
|---|---|---|
| Under 20 cm | High sensitivity, fast turns, small wrist and finger movements | Small pad is enough |
| 20 to 35 cm | Medium to high, a balance of speed and control | Medium pad |
| 35 to 50 cm | Medium to low, many tactical shooter players land here | Large pad |
| Over 50 cm | Low sensitivity, large arm movements | Extra large pad or desk mat |
This is only a rough community guide. A useful rule is that your mouse pad should be wider than your cm/360 so you can complete a full turn without lifting the mouse. The best value is the one that lets you track and flick comfortably, so start with your converted number and adjust in small steps.
Mouse Setup Checklist Before You Convert
- Turn off mouse acceleration. In Windows, untick Enhance pointer precision.
- Use raw input in the title when it is offered, so the Windows pointer speed does not change your aim.
- If a title has no raw input option, set the Windows pointer speed to the default 6 of 11.
- Pick one DPI and use it everywhere. 400, 800 and 1600 are common choices.
- Keep the same polling rate, mouse pad and sitting position when you compare settings.
- Enter your real in-game sensitivity from the settings menu or config file, not a rounded number.
Why Your Aim Can Still Feel Different After Converting
- Field of view: a wider FOV makes targets move more slowly on screen even when cm/360 is identical.
- ADS and scope multipliers: zoomed sensitivity is set separately in each title.
- Resolution and aspect ratio: they change how far a target travels across the screen.
- Hipfire versus aim down sights: the converter matches your base look sensitivity only.
- Game feel: movement speed, animations and recoil all change how aim feels, even with a perfect conversion.
Common Mouse Sensitivity Conversion Mistakes
- Comparing eDPI across titles. Compare cm/360 instead.
- Forgetting to enter a different DPI after changing your mouse settings.
- Typing a rounded sensitivity. Rounding too early can shift your cm/360 noticeably at low sensitivity.
- Using the Y-axis value in Fortnite. Use the X-axis value.
- Expecting the conversion to match scoped sensitivity. Check each scope separately.
- Assuming two Valve-style or Unreal titles share a yaw. Always check the table, for example Deadlock is not the same as CS2.
Verified Yaw Values (26 Titles)
A title is listed only when its yaw matches in at least two independent published sources, or when it is the documented default of its engine. The Verified by column shows which sources agree.
| Title | Yaw | Verified by | Notes |
|---|---|---|---|
| Valorant | 0.07 | CSDB, Mansone, SensLab | – |
| Counter-Strike 2 (CS2) | 0.022 | CSDB, Mansone, SensLab, engine default | – |
| Counter-Strike: Global Offensive | 0.022 | CSDB, engine default | – |
| Counter-Strike 1.6 | 0.022 | CSDB, Valve wiki (GoldSrc default) | – |
| Counter-Strike: Source | 0.022 | CSDB, engine default | – |
| Half-Life | 0.022 | Valve wiki (GoldSrc default) | – |
| Half-Life 2 | 0.022 | CSDB, engine default | – |
| Sven Co-op | 0.022 | Valve wiki (GoldSrc default) | – |
| Team Fortress 2 | 0.022 | CSDB, engine default | – |
| Left 4 Dead 2 | 0.022 | CSDB, engine default | – |
| Portal 2 | 0.022 | CSDB, engine default | – |
| Garry’s Mod | 0.022 | CSDB, engine default | – |
| Apex Legends | 0.022 | CSDB, Mansone, SensLab | – |
| Titanfall 2 | 0.022 | CSDB, engine default | – |
| Overwatch 2 | 0.0066 | CSDB, Mansone, SensLab | – |
| Call of Duty: Warzone | 0.0066 | CSDB, Mansone, SensLab | – |
| Call of Duty: Modern Warfare III | 0.0066 | CSDB, Mansone | – |
| Call of Duty: Black Ops 6 / 7 | 0.0066 | CSDB, SensLab | Black Ops 6 and 7 |
| Destiny 2 | 0.0066 | CSDB, SensLab | – |
| Rainbow Six Siege | 0.00572957795 | CSDB, Mansone, SensLab | Horizontal sensitivity at the 1x multiplier |
| Fortnite | 0.005555 | CSDB, Mansone, SensLab, KovaaK’s | Percentage slider, use the X-axis value |
| Rust | 0.1125 | CSDB, Mansone, SensLab | Confirm with the 360° test, especially if you changed FOV |
| Escape from Tarkov | 0.125 | CSDB, Mansone | Hipfire sensitivity |
| The Finals | 0.001 | Mansone, SensLab | 1 to 100 slider |
| Marvel Rivals | 0.0175 | Mansone, SensLab | Hipfire only. CSDB lists 0.022, two other sources agree on 0.0175 |
| Deadlock | 0.044 | Mansone, SensLab | Not the same as CS2. CSDB lists 0.022, two other sources agree on 0.044 |
Game names are trademarks of their respective owners. Helene Update is not affiliated with or endorsed by any game publisher. Yaw values can change if a developer updates a title, so verify important settings in game.
Titles Not Listed Yet (and Why)
Many converters list 100 or more titles, but several of those values are guesses or disagree between sources. We would rather leave a title out than give you a wrong number. Use Other game or the Find a game’s yaw tab for any title below.
| Title | Why it is not listed |
|---|---|
| PUBG | The sensitivity slider is not linear, so one yaw value cannot convert it accurately. |
| Battlefield V, 2042 and 6 | Published values disagree, and Battlefield 6 uses a slider that is not proportional to turn speed. |
| ARC Raiders, Delta Force, Splitgate | Hipfire sensitivity scales with your in-game FOV, so a fixed ratio would be wrong. |
| Halo Infinite | Published sources disagree on the yaw value. |
| Roblox | Published sources disagree, and the value differs between setups. |
| Minecraft | Sensitivity uses a non-linear formula that a yaw ratio cannot describe. |
| Quake Champions, Quake Live, DOOM Eternal | Only one source so far lists them. They are expected to match the 0.022 Quake family default, but we wait for a second source. |
| KovaaK’s, Insurgency: Sandstorm, Battalion 1944 | Only one source so far. |
Sources and Method
Yaw values were compared across several published converters and references: CSDB.gg, Mansone, SensLab, KovaaK’s open source tools and the Valve Developer Community cvar lists. Where sources disagree we note it in the table. The Fortnite value matches KovaaK’s own 0.5555 per 100% slider. Last reviewed: October 2026.
How to Verify a Conversion In Game
- Place a ruler next to your mouse on the pad and start from a clear landmark.
- Move the mouse exactly your cm/360 distance in a straight line.
- Your view should complete one full turn and land on the same landmark. A small error is normal because of rounding and pointer settings.
- If it is far off, check acceleration, raw input and the DPI you entered.
Mouse Sensitivity Glossary
- Sensitivity: the in-game multiplier that turns mouse counts into rotation.
- DPI or CPI: counts your mouse reports per inch of movement.
- eDPI: DPI multiplied by sensitivity.
- Yaw: degrees of horizontal turn per mouse count at sensitivity 1.
- cm/360 and in/360: mouse travel needed for a full turn.
- FOV: field of view, how much of the world you see.
- ADS: aiming down sights, usually with its own sensitivity multiplier.
- Raw input: reading mouse data directly, ignoring Windows pointer settings.
- Polling rate: how often your mouse reports its position, in Hz.
Test Your New Sensitivity
After converting, warm up in the aim trainer to check how the new sensitivity feels. Use the mouse test to make sure every button registers, track your reflexes with the reaction time test, and measure your click speed with the CPS test.
Why Use This Converter?
Cross-checked values
Each yaw is confirmed by at least two sources, and disagreements are shown openly.
Search any title
Type to find a title fast, or add your own with the yaw finder.
Private by design
Everything runs in your browser. Nothing you type is uploaded.
Free, no sign-up
No account, no download and no install, on desktop or mobile.
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Frequently Asked Questions
How do I convert my sensitivity from CS2 to Valorant?
Multiply your CS2 sensitivity by 0.3143 (0.022 ÷ 0.07), or use the converter above. Keep the same DPI in both and your cm/360 stays identical. For example, CS2 1.5 becomes Valorant 0.471.
How do I convert Valorant sensitivity to CS2?
Multiply your Valorant sensitivity by 3.1818 (0.07 ÷ 0.022). Valorant 0.471 is the same as CS2 1.5 when both use the same DPI.
Is CS2 sensitivity the same as Apex Legends?
Yes. CS2, CS:GO and Apex Legends use the same yaw of 0.022, so the same sensitivity number gives the same cm/360 at the same DPI.
Why is Deadlock 0.044 and not the same as CS2?
Deadlock uses a yaw of 0.044, exactly double CS2. Two independent sources agree on it, so your CS2 sensitivity must be halved. One site lists 0.022, which we believe is wrong.
Why is my Valorant sensitivity so much lower than my CS2 sensitivity?
Valorant uses a larger yaw (0.07 versus 0.022), so each unit of sensitivity turns your view about 3.18 times more. You need a number about 3.18 times smaller for the same mouse movement.
What is the mouse sensitivity conversion formula?
Converted sensitivity = original sensitivity × (yaw of the first game ÷ yaw of the second game) × (DPI of the first game ÷ DPI of the second game).
What is cm/360?
It is the distance your mouse travels on the pad for a full 360 degree turn. When cm/360 is the same in two games, your muscle memory carries over.
What is eDPI and can I compare it across games?
eDPI is your mouse DPI multiplied by your in-game sensitivity. It is useful inside one game, but each game uses its own yaw, so compare cm/360 when you move between games.
Do I need to change my DPI when I convert?
No. Keep the DPI you are comfortable with. If you use a different DPI in the second game, enter both values and the converter adjusts the result.
How does Fortnite sensitivity work in the converter?
Fortnite uses a percentage slider, so each 1% is treated as a yaw of 0.005555 degrees per mouse count. Enter your X-axis sensitivity.
Why does the converter list 26 titles and not 100 or more?
A title is only listed when its yaw is confirmed by at least two independent sources or is a documented engine default. Many popular titles have conflicting published values, or a slider that a single yaw cannot describe, and guessing would give you wrong numbers. For any other title use Other game or the Find a game’s yaw tab.
Can I add a game that is not in the list?
Yes. Open the Find a game’s yaw tab, enter your sensitivity, DPI and how far the mouse moved for a measured turn, then save the result to My games. It is stored only in your browser and appears in both selectors.
Does it convert scoped or ADS sensitivity?
The converter matches your base look sensitivity. ADS and scope multipliers work differently in each game, so check them separately.
Do mouse acceleration and Windows pointer settings affect the result?
Yes. The math assumes a clean one-to-one mouse input. Turn off Enhance pointer precision in Windows and use raw input in the game when it is available.
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